An unofficial, data-exact wiki for the COBBLEVERSE modpack (Cobblemon 1.7.3 · Minecraft 1.21.1 · Fabric) — generated from the pack's own jars, datapacks and configs, so the numbers are what your game actually rolls.
C and pick your
first Pokémon.COBBLEVERSE turns survival Minecraft into a full Pokémon league challenge. The moment you join, the pack's root advancement — COBBLEVERSE: Press C to Start! — asks you to choose your first Pokémon and begin your adventure. From there the loop is simple: train under your current level cap, hunt down the next key trainer, earn the badge, and watch the cap rise. Keep a Trainer Card in your inventory — wild trainers only spawn naturally around players carrying one.
Four regions are playable, each as its own RCT trainer series with its own gym circuit, Elite Four, Champion and legendary postgame: Kanto (active by default, difficulty 7/10), then the add-on regions Johto (8/10), Hoenn (8/10) and Sinnoh (9/10). Key trainers must be beaten in strict order — each gym leader only starts spawning once you have defeated the previous one — and every victory is tracked by an advancement, so your advancement screen doubles as a quest log.
Beyond the league lines, the Mega Showdown mod ships its own advancement tree covering Mega Evolution and bond content (34 advancements under its own tab). For full gym leader teams and spawn locations see Trainers; for where to catch everything, see the Pokédex.
Badge order, level caps, elite four and champion for every region.
All 1,025 species — real spawn biomes, rarity, levels, drops and evolutions.
7,271 items — every recipe, loot table and Pokémon drop, with a farming planner.
1,714 trainer teams with movesets — scout every gym fight.
Monuments, fossils, DNA — the concrete method for each legendary.
CobbleDollars, TMs, raids, breeding, mega evolution — the pack's systems.
World generation, structures, and the optional Johto / Hoenn / Sinnoh packs.
Badges, signature items, evolution items — what matters and where it's from.
All mods, grouped by what they do.
Every page is generated by the scripts in tools/ from the pack's
own data files — spawn pools, loot tables, recipes, species definitions, trainer
teams and advancement trees. Nothing is copied from other wikis and nothing is
hand-guessed; if the pack updates, re-run
python tools/extract.py then python tools/build_site.py
to refresh every page. Sources are cited at the bottom of each entry.